Campaigns

Campaigns are a core feature of Gyrinx that allow users to organize and track multi-game narratives with multiple participating gangs (lists). The campaign system provides tools for tracking progress, managing shared resources, and creating collaborative storytelling experiences.

Overview

A campaign in Gyrinx represents a series of connected games with:

  • Multiple participating gangs (lists)

  • Shared narrative and tracking

  • Asset management (territories, relics, etc.)

  • Resource tracking (credits, supplies, etc.)

  • Action logging with optional dice rolls

Campaign Lifecycle

Campaigns progress through three distinct phases:

Pre-Campaign

  • Initial setup phase

  • Add participating lists

  • Define asset types and resource types

  • Set up campaign narrative

In Progress

  • Active gaming phase

  • Lists are cloned for campaign-specific tracking

  • Resources are allocated

  • Players can log actions and outcomes

  • Assets can be transferred between gangs

  • Resources can be modified

Post-Campaign

  • Archived state

  • No further modifications allowed

  • Historical record preserved

Campaign Features

Action Logging

Players can log actions during the campaign with:

  • Descriptive text of what happened

  • Optional dice rolls (D6)

  • Outcome recording

  • Automatic timestamp and user tracking

Example actions:

  • "Ambushed rival gang in Sector 7"

  • "Explored abandoned manufactorum" (with 2D6 roll)

  • "Negotiated trade agreement"

Asset Management

Campaign owners can define custom asset types:

  • Name: Singular and plural forms (e.g., "Territory" / "Territories")

  • Description: Rich text description of the asset type

  • Individual Assets: Named items that can be held by gangs

Assets can be:

  • Created by campaign owner

  • Assigned to specific gangs

  • Transferred between gangs

  • Tracked with full history

Common asset types:

  • Territories (specific locations)

  • Relics (unique items)

  • Alliances (political connections)

  • Contracts (ongoing agreements)

Resource Tracking

Resources represent countable items shared across the campaign:

  • Name: Resource identifier (e.g., "Credits", "Ammunition")

  • Description: What the resource represents

  • Default Amount: Starting quantity for each gang

  • Modifications: Add or subtract amounts

Resource features:

  • Automatically allocated when campaign starts

  • Cannot go below zero

  • Modifications create action log entries

  • Both campaign and list owners can modify

Managing Campaigns

Creating a Campaign

  1. Navigate to Campaigns (if you have access)

  2. Click "Create Campaign"

  3. Enter name, summary, and narrative

  4. Choose visibility (public/private)

  5. Save campaign

Adding Lists

In pre-campaign phase:

  1. Click "Add Lists" from campaign page

  2. Search for lists by name or owner

  3. Add your own lists or public lists

  4. Lists must be in "List Building" status

Starting the Campaign

When ready to begin:

  1. Ensure all lists are added

  2. Click "Start Campaign"

  3. Lists are cloned for campaign tracking

  4. Resources are allocated

  5. Campaign enters "In Progress" phase

During the Campaign

Players can:

  • Log actions with narrative descriptions

  • Roll dice for random outcomes

  • Transfer assets between gangs

  • Modify resource amounts

  • Update gang progress

Campaign owners can:

  • Create new asset types and assets

  • Create new resource types

  • Manage all transfers and modifications

  • End the campaign when complete

Permissions

  • Campaign Owner: Full control over campaign, assets, and resources

  • List Owners: Can modify their own resources and log actions

  • Other Users: Can view public campaigns

Best Practices

  1. Plan Asset Types: Define meaningful asset types that drive narrative

  2. Resource Balance: Set appropriate default amounts for resources

  3. Regular Updates: Encourage players to log actions after each game

  4. Rich Narratives: Use the description fields to add flavor

  5. Asset Stories: Give assets interesting names and descriptions

Technical Notes

  • Lists are cloned when campaign starts to preserve state

  • All modifications are tracked with full history

  • Action logs are immutable once created

  • Resources use atomic operations to prevent conflicts

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